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<img src="img\fantasy-header.png">
<big><font color="black">Haught I: The Guardian's Glaive</font></big>
<a target="_new" href="http://williammillerservices.com/about/">About the author</a> <font color="cornsilk">(opens in a new tab)</font>
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<<if turns() lt 4>>You are Eleanor Webb — girl from Earth, currently on the planet Haught by way of a magic-infused blizzard in Chicago. <</if>>You are in your chambers, within the cliff-side city of Kualag. To the east, beyond your doorway, the [[hallway|hallway_beyond_eleanor_chamber]] whispers with the passage of servants going about their tasks.
/* TERMS TO USE IN THIS GAME:
Argan (a scout) {used in passage 'hall_NE_eleanor_chamber'}
Thedesk (a scout) {used in passage 'hall_NE_eleanor_chamber'}
Fengal (a region held by the Ice Cabal)
Rime Rising (a glaciation event occurring every twelve Haught days)
sunstone (magic imbued stones on Haught that confer protections)
Frozen Ocean (separates Fengal from Kualag)
Fade, The (a para-dimension)
Bright, The (a para-dimension)
Ierglanthor, glaive fashioned from an ice shard and Elrominth's spirit {used in passage 'glaive-obtained'}
*/Guardian's GlaiveBryan MillerYou are in a wide hallway that runs north-south through the ground-level of Kualag. Directly [[west|Start]] is your chamber. To the [[north|hall_NE_eleanor_chamber]] two monks in red tunics with gold sashes stand guard at massive stone double-doors. The hall also continues to the [[south|hallway_SE_eleanor_chamber]].
<<set $value = either(1,2,3,4,5)>>
<<if $value is 5>>A servant in brown robes hurries past you on an errand.<</if>>
/* You've visited this passage <<print visited()>> times.
You've visited the 'Start' passage <<print visited("Start")>> times. */Argan and Thedusk, two monks, stand here staring at you impassively. They will not allow you to pass unless you provide the required password, which you know is the name of your vampiric benefactor on Earth.
Beyond the monks the hallway ends at massive stone double-doors. The hallway also extends to the [[south|hallway_beyond_eleanor_chamber]].
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If you want to pass through the double-doors into the Audience Hall, provide the guards with the correct password:
Password:
<<textbox "$pw" "password">>
When you're ready, click [[here|eval_pw_for_aud_hall]].
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<<if ($pw is "Marius") || ($pw is "marius")>>
<<goto "audience_hall">>
<<else>>
The guards stare at you soberly, severely. That isn't the correct password. Passage north into the Audience Hall remains barred. The sunstone necklace around each monk's neck brightens, and their muscles tense...
You can only move [[south|hallway_beyond_eleanor_chamber]] from here.
<</if>>
<center><img src="img\glaive.png"></center>
<big>Congratulations, you have obtained the legendary glaive known as <b>Ierglanthor</b>!</big>
Forged of an ice shard that Amandiluth the Ascended brought back from the depths of the Frozen Ocean, and fused with the undying spirit of your slain brother, Elrominth, this mighty weapon guards you at all times from mental suasion, scrying, and domination. It can be summoned to your hand or dismissed to its own pocket dimension with but a thought.
As you grow in your command of magic, you will tap into additional powers of the glaive. <i>To claim this prize in-game, simply post the phrase <font color="crimson"><b>semin'pafatal lohan'shin fe-fit utang</b></font> on the RPOL private message thread <a target="_new" href="https://rpol.net/private.cgi?gi=73104&date=1566581251">here</a> <font color="cornsilk">(opens in a new tab)</font>. Your GM will then communicate stats that you need to record on your character sheet.</i>You are in a main hall on the ground level of the city of Kualag. In the distance to the [[north|hallway_beyond_eleanor_chamber]], you see that the hall terminates at massive, closed double-doors. Two monks stand guard before them.
To the [[south|hallway_S_cont1]] the hall continues, with more residence suites on the east and west sides.You got the password right. The monk guards allow you to pass. Pushing through the massive doors, you enter the vast Audience Hall of the Ice Sorceress.You are in a ground-level hallway of Kualag. Rooms and suites assigned to important city personages lie along this hallway. In the distance to the [[south|hallway_S_cont2]] is a triangular aperture of light where the hall opens onto a large courtyard.
You may move [[south|hallway_S_cont2]] or [[north|hallway_SE_eleanor_chamber]].Immediately to the south this hall exits onto an open-air flagstoned courtyard where many people mill about, shopping at various kiosks. The smell of many different foods wafts into the hallway from this courtyard. To the [[north|hallway_S_cont1]] this hall extends for some distance toward an Audience Hall.